COCONUT DODGE NAMED GAME OF THE YEAR 2010 by PSNStores.com

Chris Kuspis, founder and editor of PSNStores.com, had this to say about Coconut Dodge when rounding up all the games he played on PSN in 2010:

"If you like score attack games at all, Coconut Dodge is the finest example of one on PSN. This is my top PSN game for the whole year, and I am not just talking about minis titles."

This is a major accolade for us, as Chris is very well respected among the games press, and after covering everything on PSN in all territories, he loved Clawrence the most!

Simply awesome, thank you Chris :)

METACRITIC (81) USER (9.4)

Metacritic calculated a score of 81/100, putting Coconut Dodge among the top scoring games on the PSP ever, with a user score of 9.4!

Check it out here: Coconut Dodge on Metacritic.


THE SIXTH AXIS (8)

The Sixth Axis gave Coconut Dodge another 8/10 score!

Read the review here: Aw look at the little crab!


PSP TEAM.PL (8.3)

Coconut Dodge scored well with PSP Team receiving 8.3/10!

Read the review here: Coconut Dodge Review.


PUSH SQUARE (7.5)

Push Square gave Coconut Dodge a glowing review, saying nice things like:

"Such is the quality of FuturLab's console debut we see no reason why the studio shouldn't achieve their lofty ambitions and more. Put as simplistically as the game itself: Coconut Dodge is brilliant."

Read the review here: Coconut Dodge Review.


PSN STORES.COM (10)

PSN Stores said: "Coconut Dodge is an incredibly fun game, and deserves to be played by absolutely everyone. It's charming, and utterly addictive."

Read the review here: Coconut Dodge Review


PS FOCUS.NL (10)

PlayStation Focus were sucked in by the "massive addiction factor" of Coconut Dodge, concluding:

"We think Coconut Dodge is the best miniS game so far on PlayStation Store".

Read the review here: Coconut Dodge Review.


TOTAL PLAYSTATION (9)

Total PlayStation likened the addictive simplicity of Coconut Dodge to Tetris, Arkanoid and Space Invaders, declaring a warm fuzzy feeling of love! That's pretty good isn't it?

Read the review here: Holy Crab!


PSPMINIS.COM (8.5)

Coconut Dodge was well received by pspminis.com, the only site dedicated to miniS news and reviews.

Read the review here: Go ahead and Crab it!


PS LIFESTYLE (8)

PlayStation Lifestyle said Coconut Dodge was surprisingly addictive, and would provide plenty of entertainment for the price of a coffee!

Read the review here: miniS review: Coconut Dodge.


GAMING XP (7.7)

Gaming XP gave Coconut Dodge 77%!

Read the review here: miniS review: Coconut Dodge.


STARTGAME (10)

Startgame says Coconut Dodge is a 'Must Buy!' game with a 10/10 score!

Read the review here: Go on, Crab some Gold.


PLAYSTATION BLOG ARTICLES

We were delighted to be given the opportunity to write a series of articles for PlayStation Blog!

Over the course of three articles James talks about how a bunch of Flash developers captured the imagination of Sony PlayStation producers, and details how FuturLab's very first Flash game was evolved to a level worthy of publishing on PlayStation Store.

We all felt very special reading the positive comments and votes of support from the PlayStation user community!

You can read them below:


James then followed up the series with an announcement of the Coconut Dodge update, listing all the new features:

IGN ARTICLE - MINI MARVELS

IGN's Martin Robinson wrote a really nice piece about our journey, saying Coconut Dodge was:

"...the kind of game the miniS were invented for..."

How cool is that?

Have a read here: Mini Marvels.


PSPMINIS.COM INTERVIEW

James gave an interview with Chris Suffern of pspminis.com, offering advice to budding game developers on how to improve chances of a successful game concept submission.

You can read the interview here: pspminis.com interview.


KOTAKU COVERAGE

Our eyes popped out of our sockets when we realised our little adventure had been picked up and reported on by Kotaku!

You can see the post here: LARPing.

BRIGHTON BEACH PROMO SHOOT

We're very lucky to have a beach right on our doorstep, so we took advantage of it for our local paper :)

From left to right: Ben Price (Bankroll), John Griffin (Graphic Designer), James Marsden (Game Director), Ben Hooley (Illustrator), James Whitwell (Game Designer), Dan Bibby (Musician/Sound Designer).

Those missing from the photo: Robin Jubber (Programmer), Kirsty Rigden (Game Designer).

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Photograph kindly taken by Oliver Perrot: http://www.oliverperrott.com.